Live Three.js unified chrome across DOTX lettering and Ring; continuous 360° rotation and original geometry.
Native/SDF comparison renders two offscreen frames using the SAME renderer, frozen phase, orthographic camera and input logo; it calculates projected silhouette overlap and pixel color difference. Use Play for the continuous 7-second cycle, drag the Time slider to inspect a specific stage, or compare the two logo materials at the same angle.
Engineering limitation: this uses the native mesh at the still-logo portions and the unchanged SDF during the transformation. The handoff is NOT yet seamless or production approved. No second WebGL renderer/context is created.